![]() It's just some bug, try them out ingame and you'll see that they work fine. Note: SparkIV doesn't display the guns properly in the preview-window, that doesn't mean the guns don't work. These bugs are relatively minor and may not be experienced at all.Swat outfit used in the screenshots is made by rumblylwc, same goes for the pants in the last screenshot: All you have to do in this case is drop the weapon from your inventory and pick it back up.ģ) I did my best to balance these weapons to FWE. It won't be the end of the world, but it would mean finding those guns manually, as the quest would progress.Ģ) Related to the above, a weapon you have already discovered may have its objective reactivated (aka find it again). However, do not pick up the AA12, or either of the two keys added by this mod (if you find the keys on accident, you are omniscient) until you have found all preceding weapons. You are free to pick it up, it will just then add the next sequential weapon objective. IN OTHER WORDS, THIS ESM ALONE WILL NOT CHANGE ANYTHING) Sorry for Capsġ) Download 20th Century Weapons and install it (If you are like me and don't want to change anything in the game, just adding guns from my plugin, then all you need is 20th Century Weapons.esmģ) Download my file, and extract with preferred utilityĤ) Drag and Drop the "Data" folder to your "Bethesda Softworks/Fallout 3" Folder, Overwriting conflictsĥ) Activate the required mods through FOMM, or other utilityġ) Due to my mediocre scripting skills, I did not force you to follow the quest line of discovering guns, so in your travels you very well may stumble upon a gun prematurely. Fallout 4 Mods 1 - Standalone Weapon Optimization Project (S.W.O. NOTE: IF YOU ONLY USE THE 20TH CENTURY.ESM, NOTHING WILL BE CHANGED IN THE GAME, ONLY WEAPONS WILL BE HAND PLACED BY MY MOD. ![]() M72 LAW (MISSING SOME TEXTURES, BUT FULL FUNCTIONING)Ģ) 20th Century Weapons (Only the. Note that many of the added weapons can be modified with scopes, silencers, and fire rates right out of your inventory!īEGIN THE QUEST BY SPEAKING TO THE GORDON IN THE BRASS LANTERN! All weapons are from 20th Century Weapons, and therefore all credit goes to them. Similar to the Trail of Crumbs mod, it guides exploration to many key landmarks, and can be completed as an ongoing quest throughout the main quest and beyond. H&K UMP 45 For when you absolutely just gotta kill every Mr Fr running across your settlement borders. Then following it up with a quick guide on how to download and install your mods. ![]() This mod will take you across the wasteland and into DC, and should take many hours to complete. In this video I run through the process of setting Vortex Mod Manager up. As the quest goes on, the weapons become more difficult to obtain, yet generally become more powerful as you near the end. Being an SMG, the UMP-45 is relatively lightweight, but slightly heavier. In earlier games, the weapon costs 1700, while it has been lowered to 1200 in Global Offensive. Relatively uncommon among players in the older games, its buffs made it more popular in Global Offensive. The weapons are intended to be used with FWE, but FWE is not required. The UMP-45 is a powerful submachine gun available to both teams. = What is this? : This mod places weapons from 20th Century Weapons across the Wasteland, and includes a long quest to locate all of them. He looks like he is up to no good, so you decide to pry him for information. You come across a man in the Brass Lantern, Megaton. Once downloaded, open the 'fallout CostaRica.zip' file from your downloads folder Move the contents of the zip folder into your SteamsteamappscommonFallout 4Data (click yes to replace files in destination if prompt appears) Open your mod manager, navigate to your plugins and activate the 'F4CR.
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